Local Name: Ligumm
Language: Lagun
Expansionist and martial, Ligumm has feuded with Ferill for centuries, developing a strong naval force to aid in raiding.
Composed of individual city-states, each one holding it's own army, they war amongst each other for the right to rule (counting coup), and occasionally banding together to form vast armies.
The relative stalemate against Ferill, and their struggles against Persh (due to the thick woodland) have left Ligumm pushing in other directions. They were the first nation to discover the Far Shores, and certainly the most established there. Souvenirs and goods from there are more common in Laguz than anywhere else, but still great signs of status.
Ligumm weapons tend to be heavily ornate, many are custom-built in unusual styles, some are worth thousands of gold, in decoration alone.

On the east coast of Uruz, Ligumm is a long thin coastline, the predominant bulk of Ligumm is islands off the coast, their nation is focused around the sea.
Unusual amongst the nations of Uruz, Ligumm lives in relative peace with the race native to it’s underground areas – the Drow have integrated themselves with the surface-humans. Little difference is seen between above and under Ligumm.

The people of Ligumm are hard-headed and stubbornly traditional. Originally they moved in tribes, fiercely moving in cycles of conquering other tribes, this is something that follows on to present day – even in their larger cities they’re still divided on tribal lines, although out-and-out violence has been replaced with politicking and covert action, along with occasional violence.

The land is fertile but rocky – farmland requires a great deal of preparation but once it is cleared and planted, crops grow well. Farmland was considered a premium, and it was often easier to claim someone else’s than to prepare your own, so tribes would attack each other to claim territory, grow numerous and powerful, become complacent, and find themselves invaded from elsewhere.

Ligumm is split into three castes – Warriors, Farmers and Traders. Warriors are the tribe’s military and rulers, when not at work they live lives of luxury, but are expected to die should the tribe lose a war. Farmers covers everyone almost else – predominantly craftsmen and skilled workers, who are adopted into an invading tribe (originally farmers who knew how to prepare and maintain crops were rare enough that they’d be spared). Traditionally these alternate through the generations – a farmer’s children are drafted into the military, and military children are trained in skills (this avoids resentment between the castes, and stops converted farmers from attempting escape). Neither caste is particularly viewed as lower than the other, although the highest ranks of power are always military.
Traders are viewed as separate – they’re essential for survival and luxury, and bring wealth to any nation who deals with them. All owe allegiance to their own tribe, and regularly return with their most interesting finds and a share of the profit they’ve made. As a result, Traders are very rarely attacked (although Traders from other nations are under no such protection, and are often robbed by Ligumm traders). Although a common policy of Tax has developed – trade ships and caravans are often captured, and tribute demanded. All Ligumm traders carry a collection of semi-valuable trinkets for just such an occasion. The entire act is generally performed civilly, with no hostility from either faction (it’s not unknown for traders and their captors to fight off foreign passers-by, who decide to get involved).
The strength of the tribe is all important to the people of Ligumm (a weak tribe will be destroyed), so emphasis is put on appearing wealthy and powerful – jewellery and expensive or exotic trinkets and weapons are common. Bribery and gifts are common parts of Ligumm politics, and to ask a favour or visit an ally without a gift is seen as a great insult (or declaration of war).
The tribes often work together – alliances are common (controlled by the tribe who win a trial of combat), and often Ligumm raises armies to attack it’s neighbours, in these situations tribes form units of their own. Tribes who claim land from neighbouring states expect to be allowed to keep a share of it (although it is generally traded with other tribes, to avoid spreading too thin).

Cities are formed around alliances – one tribe rules the city, generally with each other tribe’s leader acting as an advisor. People’s closeness to tribes means there is little individual crime (grievances are brought to the elder), but inter-clan fighting is constant. Urban tribes generally focus on a couple of industries, in order to create monopolies and increase wealth, although most tribes have people who can supply all the basic requirements (urban clans have domains rather than territory – as opposed to owning all the land north of the river, they may have a monopoly on foodstuffs or clothing. If a clan destroys another it is considered an invasion, and they’d better be prepared to take over the clan’s businesses. This keeps a lot of clans peaceful)
When a tribe gets to large, it may create several smaller tribes. Within the country these tribe members are allocated land and left to their own devices (generally this happens shortly after a land push, when the tribe has land that does not border the rest of it’s territory). Within cities they are only semi-independent – they have their own leader, but he answers to the original tribe (unless they chose to leave the city).

Ligumm has a large fleet (the largest) and it has heavy sea trade and a lot of fish. They’ve also explored the ocean, discovering a distant continent. Travelling here can take over a month so excursions are rare and expensive.

Ligumm was only ever a grudging member of the Great Kingdom. Several tribes openly supported it, signing up to the Military. They were rewarded with power and support, giving them an edge over the others. Otherwise Ligumm was predominantly left to itself – the tribes continued to fight with each other and predominantly stayed within it’s own lands (although many did travel – either to find territory of it’s own elsewhere, or to find information or resources valuable to the tribe). Ligumm was also hit least when the Kingdom fell, due to their stable relationship with their Underside. When not warring with them, Ligumm has a relatively amicable relationship with the other nations – they’re useful for trade and money. Many Ligumm merchants travel through Uruz, and most markets in established towns have at least one, they’re reknown for having a wide variety of stock (as other Ligumm merchants always come to them first) and for aggressive trading practices.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License